Global Automotive Augmented Reality and Virtual Reality Market 2017-2021

自動車用拡張現実および仮想現実の世界市場2017-2021:乗用車、商用車

◆タイトル:Global Automotive Augmented Reality and Virtual Reality Market 2017-2021
◆商品コード:IRTNTR15778
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2017年12月20日
◆ページ数:92
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:自動車
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【資料の概要】

Technavio社が発行した当調査レポートでは、自動車用拡張現実および仮想現実の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、自動車用拡張現実および仮想現実の世界市場規模及び予測、技術別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社は自動車用拡張現実および仮想現実の世界市場が2017-2021年期間中に年平均98.11%成長すると予測しています。当レポート上に記載されている主な企業は、Continental、HARMAN International、Microsoft、Visteon、Volkswagen等です。

・エグゼクティブサマリー
・自動車用拡張現実および仮想現実の世界市場:市場概観
・自動車用拡張現実および仮想現実の世界市場:業界の構造分析
・自動車用拡張現実および仮想現実の世界市場:市場規模及び予測
・自動車用拡張現実および仮想現実の世界市場:技術別分析
・自動車用拡張現実および仮想現実の世界市場:地域別分析
・自動車用拡張現実および仮想現実の世界市場:成長要因
・自動車用拡張現実および仮想現実の世界市場:課題
・自動車用拡張現実および仮想現実の世界市場:市場動向
・自動車用拡張現実および仮想現実の世界市場:競争状況
...

※上記の和訳は最新内容ではない場合があります。下記の英文概要・目次が最新版です。

About Automotive Augmented Reality and Virtual Reality
Augmented reality (AR) is a technology that adds on or layers digital media, such as touch feedback, graphics, 3D models, and sound, on a real world environment to enhance user experience and interaction. Virtual reality (VR) is a computer simulated reality that is achieved through replicating an environment into an interactive three-dimensional experience to a user. The global automotive AR and VR market covers automotive AR and VR technology used (in research stage) in heads-up display (HUD), design, and prototype of automotive and virtual automotive showrooms.

Technavio’s analysts forecast the global automotive augmented reality and virtual reality market to grow at a CAGR of 98.11% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global automotive augmented reality and virtual reality market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Automotive Augmented Reality and Virtual Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Continental
• HARMAN International
• Microsoft
• Visteon
• Volkswagen

[Other prominent vendors]
• HTC
• NVIDIA
• Unity
• AutoVRse
• Bosch
• DENSO
• Delphi Automotive*
• Jaguar
• Mercedes-Benz
• Nippon Seiki
• Panasonic
• General Motors (GM)
• Hyundai Motor Company
• Garmin

[Market driver]
• AR for automotive repairs
• For a full, detailed list, view our report

[Market challenge]
• High cost and hardware limitations
• For a full, detailed list, view our report

[Market trend]
• Projection technology – production ready in AR
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

Table of Contents
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis

PART 05: MARKET SIZING
• Market definition
• Market sizing 2016
• Market size and forecast 2016-2021

PART 06: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition

PART 07: MARKET SEGMENTATION BY TECHNOLOGY
• Segmentation by technology
• Comparison by technology
• VR – Market size and forecast 2016-2021
• AR – Market size and forecast 2016-2021
• Market opportunity by technology

PART 08: CUSTOMER LANDSCAPE

PART 09: REGIONAL LANDSCAPE
• Geographical segmentation
• Regional comparison
• EMEA – Market size and forecast 2016-2021
• APAC – Market size and forecast 2016-2021
• Americas – Market size and forecast 2016-2021
• Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges

PART 12: MARKET TRENDS
• Projection technology – production ready in AR
• Low cost LiDAR sensor – trend for AR-based HUD
• TFT to DMD evolution – a technological leap

PART 13: VENDOR LANDSCAPE
• Competitive benchmarking
• Other prominent and potential vendors

PART 14: VENDOR ANALYSIS
• Vendors covered
• Continental
• HARMAN International
• Microsoft
• Visteon
• Volkswagen

PART 15: APPENDIX
• List of abbreviations

[List of Exhibits]
Exhibit 01: Parent market
Exhibit 02: Global AR and VR market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition – Inclusions and exclusions checklist
Exhibit 06: Market size 2016
Exhibit 07: Validation techniques employed for market sizing 2016
Exhibit 08: Global – Market size and forecast 2016-2021 ($ bn)
Exhibit 09: Global – Year-over-year growth 2017-2021 (%)
Exhibit 10: Five forces analysis 2016
Exhibit 11: Five forces analysis 2021
Exhibit 12: Bargaining power of buyers
Exhibit 13: Bargaining power of suppliers
Exhibit 14: Threat of new entrants
Exhibit 15: Threat of substitutes
Exhibit 16: Threat of rivalry
Exhibit 17: Market condition – Five forces
Exhibit 18: Technology – Market share 2016-2021 (%)
Exhibit 19: Comparison by technology
Exhibit 20: VR – Market size and forecast 2016-2021 ($ bn)
Exhibit 21: VR – Year-over-year growth 2017-2021 (%)
Exhibit 22: AR – Market size and forecast 2016-2021 ($ bn)
Exhibit 23: AR – Year-over-year growth 2017-2021 (%)
Exhibit 24: Market opportunity by technology
Exhibit 25: Customer landscape
Exhibit 26: Global – Market share by geography 2016-2021 (%)
Exhibit 27: Regional comparison
Exhibit 28: EMEA – Market size and forecast 2016-2021 ($ bn)
Exhibit 29: EMEA – Year-over-year growth 2017-2021 (%)
Exhibit 30: Top 3 countries in EMEA
Exhibit 31: APAC – Market size and forecast 2016-2021 ($ bn)
Exhibit 32: APAC – Year-over-year growth 2017-2021 (%)
Exhibit 33: Top 3 countries in APAC
Exhibit 34: Americas – Market size and forecast 2016-2021 ($ bn)
Exhibit 35: Americas – Year-over-year growth 2017-2021 (%)
Exhibit 36: Top 3 countries in Americas
Exhibit 37: Mechanical operations converted into electronics
Exhibit 38: AR-HUD system with DMD: A schematic diagram
Exhibit 39: Color coding in AR-HUD systems
Exhibit 40: Other prominent and potential vendors of global automotive AR and VR market
Exhibit 41: Vendors covered



【掲載企業】

Continental, HARMAN International, Microsoft, Visteon, and Volkswagen, HTC, NVIDIA, Unity, AutoVRse, Bosch, DENSO, Delphi Automotive*, Jaguar, Mercedes-Benz, Nippon Seiki, Panasonic, General Motors (GM), Hyundai Motor Company, and Garmin.


【免責事項】
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