Global Board Games Market 2018-2022

ボードゲームの世界市場2018-2022

◆タイトル:Global Board Games Market 2018-2022
◆商品コード:IRTNTR22280
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2018年5月2日
◆ページ数:117
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:Media & Entertainment
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【資料の概要】

当調査レポートでは、ボードゲームの世界市場について調査・分析し、市場概要、市場環境、ボードゲーム市場規模、流通経路別(実店舗販売、オンライン販売)分析、製品別(卓上ボードゲーム、カードゲーム・ダイスゲーム、RPG)分析、市場動向、競争環境、主要地域別市場規模(アメリカ、ヨーロッパ、アジアなど)、関連企業情報などを含め、以下の構成でお届け致します。
・エグゼクティブサマリー
・調査範囲・調査手法
・ボードゲームの世界市場概要
・ボードゲームの世界市場環境
・ボードゲームの世界市場動向
・ボードゲームの世界市場規模
・ボードゲームの世界市場:業界構造分析
・ボードゲームの世界市場:流通経路別(実店舗販売、オンライン販売)
・ボードゲームの世界市場:製品別(卓上ボードゲーム、カードゲーム・ダイスゲーム、RPG)
・ボードゲームの世界市場:地域別市場規模・分析
・ボードゲームのアメリカ市場規模・予測
・ボードゲームのヨーロッパ市場規模・予測
・ボードゲームのアジア市場規模・予測
・ボードゲームの主要国分析
・ボードゲームの世界市場:意思決定フレームワーク
・ボードゲームの世界市場:成長要因、課題
・ボードゲームの世界市場:競争環境
・ボードゲームの世界市場:関連企業情報(ベンダー分析)

About Board Games

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

Technavio’s analysts forecast the global board games market’s CAGR is expected to be close to 23%, however, the market’s growth momentum will decelerate owing to a decrease in the year over year growth.

Covered in this report
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Board Games Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Asmodée Editions
• Goliath B.V.
• Grand Prix International
• Hasbro
• Ravensburger

Market driver
• Increasing demand for board games among millennials
• For a full, detailed list, view our report

Market challenge
• Board games are time consuming and cannot be resumed
• For a full, detailed list, view our report

Market trend
• Growing developments of apps based on board games
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2022 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis
PART 05: MARKET SIZING
• Market definition
• Market sizing 2017
• Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition
PART 07: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
• Segmentation by distribution channel
• Comparison by distribution channel
• Offline – Market size and forecast 2017-2022
• Online – Market size and forecast 2017-2022
• Market opportunity by distribution channel
PART 08: MARKET SEGMENTATION BY PRODUCT
• Segmentation by product
• Comparison by product
• Tabletop board games – Market size and forecast 2017-2022
• Card and dice games – Market size and forecast 2017-2022
• RPGs – Market size and forecast 2017-2022
• Market opportunity by product
PART 09: CUSTOMER LANDSCAPE
PART 10: REGIONAL LANDSCAPE
• Geographical segmentation
• Regional comparison
• EMEA – Market size and forecast 2017-2022
• Americas – Market size and forecast 2017-2022
• APAC – Market size and forecast 2017-2022
• Key leading countries
• Market opportunity
PART 11: DECISION FRAMEWORK
PART 12: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 13: MARKET TRENDS
• Growing development of apps based on board games
• Increasing number of projects funded by crowdfunding platforms
• Sharing through social media
PART 14: VENDOR LANDSCAPE
• Overview
• Landscape disruption
PART 15: VENDOR ANALYSIS
• Vendors covered
• Vendor classification
• Market positioning of vendors
• Asmodée Editions
• Goliath B.V.
• Grand Prix International
• Hasbro
• Ravensburger
PART 16: APPENDIX
• List of abbreviations
Exhibit 01: Parent market
Exhibit 02: Global gaming market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition – Inclusions and exclusions checklist
Exhibit 06: Market size 2017
Exhibit 07: Validation techniques employed for market sizing 2017
Exhibit 08: Global – Market size and forecast 2017-2022 ($ bn)
Exhibit 09: Global – Year-over-year growth 2018-2022 (%)
Exhibit 10: Five forces analysis 2017
Exhibit 11: Five forces analysis 2022
Exhibit 12: Bargaining power of buyers
Exhibit 13: Bargaining power of suppliers
Exhibit 14: Threat of new entrants
Exhibit 15: Threat of substitutes
Exhibit 16: Threat of rivalry
Exhibit 17: Market condition – Five forces 2017
Exhibit 18: Distribution channel – Market share 2017-2022 (%)
Exhibit 19: Comparison by distribution channel
Exhibit 20: Offline – Market size and forecast 2017-2022 ($ bn)
Exhibit 21: Offline – Year-over-year growth 2018-2022 (%)
Exhibit 22: Online – Market size and forecast 2017-2022 ($ bn)
Exhibit 23: Online – Year-over-year growth 2018-2022 (%)
Exhibit 24: Market opportunity by distribution channel
Exhibit 25: Product – Market share 2017-2022 (%)
Exhibit 26: Comparison by product
Exhibit 27: Tabletop board games – Market size and forecast 2017-2022 ($ bn)
Exhibit 28: Tabletop board games – Year-over-year growth 2018-2022 (%)
Exhibit 01: Card and dice games – Market size and forecast 2017-2022 ($ bn)
Exhibit 02: Card and dice games – Year-over-year growth 2018-2022 (%)
Exhibit 01: RPGs – Market size and forecast 2017-2022 ($ bn)
Exhibit 02: RPGs – Year-over-year growth 2018-2022 (%)
Exhibit 03: Market opportunity by product
Exhibit 04: Customer landscape
Exhibit 05: Global – Market share by geography 2017-2022 (%)
Exhibit 06: Regional comparison
Exhibit 07: EMEA – Market size and forecast 2017-2022 ($ bn)
Exhibit 08: EMEA – Year-over-year growth 2018-2022 (%)
Exhibit 09: Top 3 countries in EMEA
Exhibit 10: Americas – Market size and forecast 2017-2022 ($ bn)
Exhibit 11: Americas – Year-over-year growth 2018-2022 (%)
Exhibit 12: Top 3 countries in Americas
Exhibit 13: APAC – Market size and forecast 2017-2022 ($ bn)
Exhibit 14: APAC – Year-over-year growth 2018-2022 (%)
Exhibit 15: Top 3 countries in APAC
Exhibit 16: Key leading countries
Exhibit 17: Market opportunity
Exhibit 18: Vendor landscape
Exhibit 19: Landscape disruption
Exhibit 20: Vendors covered
Exhibit 21: Vendor classification
Exhibit 22: Market positioning of vendors
Exhibit 23: Asmodée Editions – Overview
Exhibit 24: Asmodée Editions – Business segments
Exhibit 25: Asmodée Editions – Organizational developments
Exhibit 26: Asmodée Editions – Geographic focus
Exhibit 27: Asmodée Editions – Key offerings
Exhibit 28: Goliath B.V. – Overview
Exhibit 29: Goliath B.V. – Business segments
Exhibit 30: Goliath B.V. – Organizational developments
Exhibit 31: Goliath B.V. – Geographic focus
Exhibit 32: Goliath B.V. – Key offerings
Exhibit 33: Grand Prix International – Overview
Exhibit 34: Grand Prix International – Business segments
Exhibit 35: Grand Prix International – Organizational developments
Exhibit 36: Grand Prix International – Geographic focus
Exhibit 37: Grand Prix International – Segment focus
Exhibit 38: Grand Prix International – Key offerings
Exhibit 39: Hasbro – Overview
Exhibit 40: Hasbro – Business segments
Exhibit 41: Hasbro – Organizational developments
Exhibit 42: Hasbro – Geographic focus
Exhibit 43: Hasbro – Segment focus
Exhibit 44: Hasbro – Key offerings
Exhibit 45: Ravensburger – Overview
Exhibit 46: Ravensburger – Business segments
Exhibit 47: Ravensburger – Organizational developments
Exhibit 48: Ravensburger – Geographic focus
Exhibit 49: Ravensburger – Segment focus
Exhibit 50: Ravensburger – Key offerings



【掲載企業】

Asmodée Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger

【免責事項】
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