Global Coding Bootcamp Market 2021-2025

世界のコーディングブートキャンプ市場2021-2025:個人学習者、機関学習者

◆タイトル:Global Coding Bootcamp Market 2021-2025
◆商品コード:IRTNTR44133
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2021年5月12日
◆ページ数:約120
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:北米、アジア太平洋、ヨーロッパ、南米、中東・アフリカ
◆産業分野:ソフトウェア
◆販売価格オプション(消費税別)
Single User(1名様閲覧用)USD2,500 ⇒換算¥275,000見積依頼/購入/質問フォーム
Five User(5名様閲覧用)USD3,000 ⇒換算¥330,000見積依頼/購入/質問フォーム
Enterprise License(同一法人内共有可)USD4,000 ⇒換算¥440,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
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【資料の概要】

テクナビオ社は世界のコーディングブートキャンプ市場規模が、2021年~2025年まで年平均17%成長し、772.04百万ドルに達すると予測しています。本調査レポートでは、世界のコーディングブートキャンプ市場について調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、エンドユーザー別(個人学習者、機関学習者)分析、配信モード別(フルタイムブートキャンプ、パートタイムブートキャンプ)分析、言語別(Java、Python、.NET、Ruby、その他)分析、顧客状況、地域別状況、企業状況、企業分析など、以下の構成でまとめております。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・世界のコーディングブートキャンプ市場規模:エンドユーザー別(個人学習者、機関学習者)
・世界のコーディングブートキャンプ市場規模:配信モード別(フルタイムブートキャンプ、パートタイムブートキャンプ)
・世界のコーディングブートキャンプ市場規模:言語別(Java、Python、.NET、Ruby、その他)
・顧客状況
・地域別状況
・企業状況
・企業分析

Global Coding Bootcamp Market 2021-2025
Technavio has been monitoring the coding bootcamp market and it is poised to grow by $ 772.04 million during 2021-2025, progressing at a CAGR of almost 17% during the forecast period. Our report on the coding bootcamp market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the low cost of bootcamps and an increase in student enrollments. In addition, the low cost of bootcamps is anticipated to boost the growth of the market as well.

The coding bootcamp market analysis includes the end-user segment and geographic landscape.

Technavio’s coding bootcamp market is segmented as below:
By End-user
• Individual learners
• Institutional learners

By Geographic Landscape
• North America
• APAC
• Europe
• South America
• MEA

This study identifies the increase in regulatory factorsas one of the prime reasons driving the coding bootcamp market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on coding bootcamp market covers the following areas:
• Coding bootcamp market sizing
• Coding bootcamp market forecast
• Coding bootcamp market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading coding bootcamp market vendors that include 4Geeks Academy LLC, Barcelona Code School, Dataquest Labs Inc., Galvanize Inc., General Assembly Space Inc., Hash Map Labs Inc., Ironhack Inc., Makers Academy, Thinkful Inc., and Udacity Inc. Also, the coding bootcamp market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/coding-bootcamp-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

【資料の目次】

• Executive Summary
o Market overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 – 2025
• Five Forces Analysis
o Five forces summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by End-user
o Market segments
o Comparison by End-user
o Individual learners – Market size and forecast 2020-2025
o Institutional learners – Market size and forecast 2020-2025
o Market opportunity by End-user
• Market Segmentation by Mode of delivery
o Market segments
o Comparison by Mode of delivery
o Full-time bootcamps – Market size and forecast 2020-2025
o Part-time bootcamps – Market size and forecast 2020-2025
o Market opportunity by Mode of delivery
• Market Segmentation by Language
o Market segments
o Comparison by Language
o Java – Market size and forecast 2020-2025
o Python – Market size and forecast 2020-2025
o .NET – Market size and forecast 2020-2025
o Ruby – Market size and forecast 2020-2025
o Others – Market size and forecast 2020-2025
o Market opportunity by Language
• Customer landscape
o Overview
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2020-2025
o APAC – Market size and forecast 2020-2025
o Europe – Market size and forecast 2020-2025
o South America – Market size and forecast 2020-2025
o MEA – Market size and forecast 2020-2025
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o 4Geeks Academy LLC
o Barcelona Code School
o Dataquest Labs Inc.
o Galvanize Inc.
o General Assembly Space Inc.
o Hash Map Labs Inc.
o Ironhack Inc.
o Makers Academy
o Thinkful Inc.
o Udacity Inc.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Key Finding 9
• 9: Key Finding 10
• 10: Parent market
• 11: Market characteristics
• 12: Offerings of vendors included in the market definition
• 13: Market segments
• 14: Global – Market size and forecast 2020 – 2025 ($ million)
• 15: Global market: Year-over-year growth 2020 – 2025 (%)
• 16: Five forces analysis 2020 & 2025
• 17: Bargaining power of buyers
• 18: Bargaining power of suppliers
• 19: Threat of new entrants
• 20: Threat of substitutes
• 21: Threat of rivalry
• 22: Market condition – Five forces 2020
• 23: End user – Market share 2020-2025 (%)
• 24: Comparison by End user
• 25: Individual learners – Market size and forecast 2020-2025 ($ million)
• 26: Individual learners – Year-over-year growth 2020-2025 (%)
• 27: Institutional learners – Market size and forecast 2020-2025 ($ million)
• 28: Institutional learners – Year-over-year growth 2020-2025 (%)
• 29: Market opportunity by End user
• 30: Other1 – Market share 2020-2025 (%)
• 31: Comparison by Other1
• 32: Full-time bootcamps – Market size and forecast 2020-2025 ($ million)
• 33: Full-time bootcamps – Year-over-year growth 2020-2025 (%)
• 34: Part-time bootcamps – Market size and forecast 2020-2025 ($ million)
• 35: Part-time bootcamps – Year-over-year growth 2020-2025 (%)
• 36: Market opportunity by Other1
• 37: Other2 – Market share 2020-2025 (%)
• 38: Comparison by Other2
• 39: Java – Market size and forecast 2020-2025 ($ million)
• 40: Java – Year-over-year growth 2020-2025 (%)
• 41: Python – Market size and forecast 2020-2025 ($ million)
• 42: Python – Year-over-year growth 2020-2025 (%)
• 43: .NET – Market size and forecast 2020-2025 ($ million)
• 44: .NET – Year-over-year growth 2020-2025 (%)
• 45: Ruby – Market size and forecast 2020-2025 ($ million)
• 46: Ruby – Year-over-year growth 2020-2025 (%)
• 47: Others – Market size and forecast 2020-2025 ($ million)
• 48: Others – Year-over-year growth 2020-2025 (%)
• 49: Market opportunity by Other2
• 50: Customer landscape
• 51: Market share by geography 2020-2025 (%)
• 52: Geographic comparison
• 53: North America – Market size and forecast 2020-2025 ($ million)
• 54: North America – Year-over-year growth 2020-2025 (%)
• 55: APAC – Market size and forecast 2020-2025 ($ million)
• 56: APAC – Year-over-year growth 2020-2025 (%)
• 57: Europe – Market size and forecast 2020-2025 ($ million)
• 58: Europe – Year-over-year growth 2020-2025 (%)
• 59: South America – Market size and forecast 2020-2025 ($ million)
• 60: South America – Year-over-year growth 2020-2025 (%)
• 61: MEA – Market size and forecast 2020-2025 ($ million)
• 62: MEA – Year-over-year growth 2020-2025 (%)
• 63: Key leading countries
• 64: Market opportunity by geography ($ million)
• 65: Impact of drivers and challenges
• 66: Vendor landscape
• 67: Landscape disruption
• 68: Industry risks
• 69: Vendors covered
• 70: Market positioning of vendors
• 71: 4Geeks Academy LLC – Overview
• 72: 4Geeks Academy LLC – Product and service
• 73: 4Geeks Academy LLC – Key offerings
• 74: 4Geeks Academy LLC – Key customers
• 75: 4Geeks Academy LLC – Segment focus
• 76: Barcelona Code School – Overview
• 77: Barcelona Code School – Product and service
• 78: Barcelona Code School – Key offerings
• 79: Barcelona Code School – Key customers
• 80: Barcelona Code School – Segment focus
• 81: Dataquest Labs Inc. – Overview
• 82: Dataquest Labs Inc. – Product and service
• 83: Dataquest Labs Inc. – Key offerings
• 84: Dataquest Labs Inc. – Key customers
• 85: Dataquest Labs Inc. – Segment focus
• 86: Galvanize Inc. – Overview
• 87: Galvanize Inc. – Product and service
• 88: Galvanize Inc. – Key offerings
• 89: Galvanize Inc. – Key customers
• 90: Galvanize Inc. – Segment focus
• 91: General Assembly Space Inc. – Overview
• 92: General Assembly Space Inc. – Product and service
• 93: General Assembly Space Inc. – Key offerings
• 94: General Assembly Space Inc. – Key customers
• 95: General Assembly Space Inc. – Segment focus
• 96: Hash Map Labs Inc. – Overview
• 97: Hash Map Labs Inc. – Product and service
• 98: Hash Map Labs Inc. – Key offerings
• 99: Hash Map Labs Inc. – Key customers
• 100: Hash Map Labs Inc. – Segment focus
• 101: Ironhack Inc. – Overview
• 102: Ironhack Inc. – Product and service
• 103: Ironhack Inc. – Key offerings
• 104: Ironhack Inc. – Key customers
• 105: Ironhack Inc. – Segment focus
• 106: Makers Academy – Overview
• 107: Makers Academy – Product and service
• 108: Makers Academy – Key offerings
• 109: Makers Academy – Key customers
• 110: Makers Academy – Segment focus
• 111: Thinkful Inc. – Overview
• 112: Thinkful Inc. – Product and service
• 113: Thinkful Inc. – Key offerings
• 114: Thinkful Inc. – Key customers
• 115: Thinkful Inc. – Segment focus
• 116: Udacity Inc. – Overview
• 117: Udacity Inc. – Product and service
• 118: Udacity Inc. – Key offerings
• 119: Udacity Inc. – Key customers
• 120: Udacity Inc. – Segment focus
• 121: Currency conversion rates for US$
• 122: Research Methodology
• 123: Validation techniques employed for market sizing
• 124: Information sources
• 125: List of abbreviations



【掲載企業】

4Geeks Academy LLC, Barcelona Code School, Dataquest Labs Inc., Galvanize Inc., General Assembly Space Inc., Hash Map Labs Inc., Ironhack Inc., Makers Academy, Thinkful Inc., Udacity Inc.

【免責事項】
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