Global Amusement Park Market 2017-2021

遊園地の世界市場2017-2021

◆タイトル:Global Amusement Park Market 2017-2021
◆商品コード:IRTNTR11317
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2016年12月29日
◆ページ数:71
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:サービス
◆販売価格オプション(消費税別)
Single User(1名利用)USD3,500 ⇒換算¥395,500見積依頼/購入/質問フォーム
Five User(~5名利用)USD4,500 ⇒換算¥508,500見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD5,000 ⇒換算¥565,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
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【資料の概要】

当調査レポートでは、遊園地の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、遊園地の世界市場規模及び予測、地域別分析/市場規模、主要国別分析、購買基準、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。

・エグゼクティブサマリー
・遊園地の世界市場:市場概観
・遊園地の世界市場:業界の構造分析
・遊園地の世界市場:市場規模及び予測
・遊園地の世界市場:地域別分析
・遊園地の世界市場:アジア市場規模
・遊園地の世界市場:アメリカ市場規模
・遊園地の世界市場:ヨーロッパ市場規模
・遊園地の世界市場:主要国別分析
・遊園地の世界市場:成長要因
・遊園地の世界市場:課題
・遊園地の世界市場:購買基準
・遊園地の世界市場:市場動向
・遊園地の世界市場:競争状況
...

※上記の和訳は最新内容ではない場合があります。下記の英文概要・目次が最新版です。

About Amusement Parks
Amusement parks attract and entertain individuals through a variety of adventure games such as water and dry rides. Amusement parks charge customers a pre-defined fee for delivering these services. They contribute immensely to the world GDP and employment. Amusement parks generate revenue through many streams such as tickets, hospitality, merchandizing, licensing, and events.

Technavio’s analysts forecast the global amusement park market to grow at a CAGR of 10.16% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global amusement park market for 2017-2021. To calculate the market size, the report considers the revenue generated from the following sources of revenue:
• Tickets
• Hospitality
• Merchandizing
• Others

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Amusement Park Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Cedar Fair Entertainment
• Merlin Entertainments
• SeaWorld Parks & Entertainment
• Universal Parks & Resorts
• Walk Disney Parks and Resorts

[Other prominent vendors]
• Beto Carrero World
• Chimelong Paradise
• Efteling
• Europa-Park
• Lotte World
• Ocean Park
• OCT Parks
• Parque Mundo Aventura
• Experiencias Xcaret Parque
• Samsung C&T Resort Group
• Six Flags Entertainment
• Tivoli Gardens

[Market driver]
• Growing spending capability of customers
• For a full, detailed list, view our report

[Market challenge]
• Availability of alternative sources of entertainment
• For a full, detailed list, view our report

[Market trend]
• Analyzing consumer behavior via mobile ticketing apps
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• End-user segment
• Base year and forecast period
• Vendor segmentation
• Summation error
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Product life cycle
• Global amusement park market
• Five forces analysis

PART 06: Market segmentation by revenue source
• Global amusement park market by revenue source
• Global amusement park market by tickets
• Global amusement park market by hospitality
• Global amusement park market by merchandizing
• Global amusement park market by others

PART 07: Buying criteria

PART 08: Geographical segmentation
• Global amusement park market by geography
• Amusement park market in Americas
• Amusement park market in APAC
• Amusement park market in EMEA

PART 09: Key leading countries
• US
• China

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Key leading vendors
• Other prominent vendors

PART 16: Appendix
• List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Regions considered for global casino gaming market 2016-2021
Exhibit 02: Product offerings
Exhibit 03: Overview of global amusement park market
Exhibit 04: Product life cycle of amusement parks 2016 and 2021
Exhibit 05: Global amusement park market by revenue 2016-2021 ($ billions)
Exhibit 06: Global amusement park market by equipment 2016-2021 ($ billions)
Exhibit 07: Global amusement park market by attendees 2016-2021 (billions)
Exhibit 08: Five forces analysis
Exhibit 09: Global amusement park market by revenue source 2016-2021 (% share)
Exhibit 10: Revenue comparison of global amusement park market by revenue source 2016-2021 ($ billions)
Exhibit 11: CAGR comparison of global amusement park market by revenue source 2016-2021 (%)
Exhibit 12: Global amusement park market by tickets 2016-2021 ($ billions)
Exhibit 13: Global amusement park market by hospitality 2016-2021 ($ billions)
Exhibit 14: Global amusement park market by merchandizing 2016-2021 ($ billions)
Exhibit 15: Global amusement park market by others 2016-2021 ($ billions)
Exhibit 16: Buying criteria for amusement parks
Exhibit 17: Global amusement park market by geography 2016-2021 (% revenue share)
Exhibit 18: Revenue comparison of global amusement park market by geography 2016-2021 ($ billions)
Exhibit 19: CAGR comparison of global amusement park market by geography 2016-2021 (%)
Exhibit 20: Amusement park market in Americas 2016-2021 ($ billions)
Exhibit 21: Leading amusement parks in North America 2016
Exhibit 22: Leading amusement parks in South America 2016
Exhibit 23: Amusement park market in APAC 2016-2021 ($ billions)
Exhibit 24: Leading amusement parks in APAC 2016
Exhibit 25: Amusement park market in EMEA 2016-2021 ($ billions)
Exhibit 26: Leading amusement parks in EMEA 2016
Exhibit 27: Amusement park market in US 2016-2021 ($ billions)
Exhibit 28: Amusement park market in China 2016-2021 ($ billions)
Exhibit 29: Impact of drivers
Exhibit 30: Global adventure tourism market 2015-2020 ($ trillions)
Exhibit 31: Adventure sports and levels of adventure
Exhibit 32: Impact of drivers and challenges
Exhibit 33: Revenue share of leading vendors 2015 (% share)
Exhibit 34: Cedar Fair Entertainment: Amusement parks
Exhibit 35: Merlin Entertainments: Entertainment services through major brands
Exhibit 36: SeaWorld Parks & Entertainment: Entertainment services
Exhibit 37: Universal Parks & Resorts: Amusement parks
Exhibit 38: Walt Disney Parks and Resorts: Tourist attractions
Exhibit 39: Other prominent vendors



【掲載企業】

Cedar Fair Entertainment, Merlin Entertainments, SeaWorld Parks & Entertainment, Universal Parks & Resorts, Walk Disney Parks and Resorts, Beto Carrero World, Chimelong Paradise, Efteling, Europa-Park, Lotte World, Ocean Park, OCT Parks, Parque Mundo Aventura, Experiencias Xcaret Parque, Samsung C&T Resort Group, Six Flags Entertainment, Tivoli Gardens.


【資料のキーワード】

遊園地、アミューズメント・パーク、遊園地チケット、記念品

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

【免責事項】
※当資料上の情報/データは調査会社が信頼できると判断した情報源から入手したものに基づき作成しましたが、その正確性・完全性を保証するものではありません。当資料に記載された情報/データ/見解/仮説などは作成時点又は発行時点における調査会社の判断であり、その後の状況変化に応じて変更される場合があります。当資料上の情報/データに基づいたお客様の意思決定又は実行による結果について、調査会社/発行会社/販売会社H&Iグローバルリサーチはその責を負いかねますのでご了承ください。英文資料の紹介ページにおける日本語題名/概要/目次はH&Iグローバルリサーチが翻訳した内容であり、翻訳の正確性・完全性を保証するものではありません。

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