01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Application
07.1 Global Consumer Smart Wearable Technology Market by Application Category 2013-2018
07.2 Lifestyle Application
07.2.1 Market Size and Forecast
07.3 Fitness and Sports Application
07.3.1 Market Size and Forecast
07.4 Healthcare Application
07.4.1 Market Size and Forecast
07.5 Entertainment Application
07.5.1 Market Size and Forecast
07.6 Other Applications
07.6.1 Market Size and Forecast
08. Geographical Segmentation
08.1 Global Consumer Smart Wearable Technology Market by Geographical Segmentation 2013-2018
09. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Trends and their Impact
16. Vendor Landscape
16.1 Competitive Scenario
16.2 Prominent Vendors
16.3 Other Prominent Vendors
17. Key Vendor Analysis
17.1 Fitbit Inc.
17.1.1 Business Overview
17.1.2 Business Segmentation
17.1.3 Key Information
17.1.4 SWOT Analysis
17.2 Google Inc.
17.2.1 Business Overview
17.2.2 Key Information
17.2.3 SWOT Analysis
17.3 Aliph Inc. (Jawbone)
17.3.1 Business Overview
17.3.2 Business Segmentation
17.3.3 Key Information
17.3.4 SWOT Analysis
17.4 Nike Inc. (Nike Plus)
17.4.1 Business Overview
17.4.2 Business Segmentation
17.4.3 Key Information
17.4.4 SWOT Analysis
17.5 Samsung Electronics Co. Ltd.
17.5.1 Business Overview
17.5.2 Business Segmentation
17.5.3 Key Information
17.5.4 SWOT Analysis
17.6 Sony Corp.
17.6.1 Business Overview
17.6.2 Business Segmentation
17.6.3 Key Information
17.6.4 SWOT Analysis
18. Other Reports in this Series
List of Exhibits:
Exhibit 1: Global Consumer Smart wearable Market by Applications
Exhibit 2: Market Research Methodology
Exhibit 3: Consumer Adoption of Technology
Exhibit 4: Global Consumer Smart Wearable Technology Market 2013-2018 (US$ billion)
Exhibit 5: Global Consumer Smart Wearable Technology Market by Application Category 2013-2018 (US$ million)
Exhibit 6: Comparative Position of Consumer Smart Wearable Technology by Application 2013-2018
Exhibit 7: Global Consumer Smart Wearable Technology Market by Lifestyle Application 2013-2018 (US$ million)
Exhibit 8: Global Consumer Smart Wearable Technology Market by Fitness and Sports Application 2013-2018 (US$ million)
Exhibit 9: Global Consumer Smart Wearable Technology Market by Healthcare Application 2013-2018 (US$ million)
Exhibit 10: Global Consumer Smart Wearable Technology Market by Entertainment Application 2013-2018 (US$ million)
Exhibit 11: Global Consumer Smart Wearable Technology Market by Other Applications 2013-2018 (US$ million)
Exhibit 12: Global Consumer Smart Wearable Technology Market by Lifestyle Application
Exhibit 13: Business Segmentation of Fitbit
Exhibit 14: Business Segmentation of Jawbone
Exhibit 15: Business Segmentation of Nike
Exhibit 16: Business Segmentation of Samsung
Exhibit 17: Business Segmentation of Sony
【掲載企業】
Fitbit Inc., Google Inc., Jawbone (Aliph Inc.), Nike Inc. (Nike Plus), Samsung Electronics Co. Ltd, Sony Corp. , 270 Vision Ltd, 4iiii, 9Solutions, Active Mind Technology, Adidas, Agent,Atheer Labs, Athos, Atlas Wearables, Avegant, Basis, BEARTek, BIA, Bionym, Biosensics, BodyMedia, BRAGI LLC., Brilliant Services Co. Ltd, Brother Industries Ltd., Buhel,Cambridge Temperature Concepts Ltd, Carré Technologies, Casio, Catapult, ConnecteDevice Ltd, Cool Shirt Systems, Cuff, Cyberdyne Inc, Dreamtrap™ Commercials LTD,Emotiv, Epiphany, Epson, Evena healthcare, FashionTEQ, Fat Shark, Filip, Finis, FitBark, FitBit, Fitbug, Fly Fit, Foxtel, Garmin, Geak, Geopalz, GlassUp, Google , GOQii Inc, Heapsylon, Hövding, I’m S.p.A, Icedot, iHealth, Instabeat, Intelligent Headset, InteraXon, Jawbone, Jaybird, Kapture, Keryos, Ki Life Solutions, Kiwi Wearables, KMS, Lark, Lumo,LUMOBody Tech, Martian Watches, McLear Ltd, Melon, MEMI, META, MetaWatch, Mio, Misfit, Moticon, Motion Fitness, Motorola, Mushroom Labs, Mykronoz, Myontec,Narrative, Neptune, NeuroSky Inc., Nike, Nod Inc., NZN Labs, Inc., Omate, OMG, OMsignal, Optinvent, OrCam, O-Synce, Owlet, Pebble, Phyode, Polar, PUSH Design SolutionsInc., Qardio, Qualcomm Connected Experiences Inc., Recon Instruments, Rest Devices, RHLvision Technologies Pvt. Ltd, Ringblingz, Rufus Labs, Samsung, Sensible Baby,SensoGlove, Shot Tracker, Snaptracs Inc., Somaxis, Sony, SpotNSave, Sqord Inc, Suunto, sWaP, T.Ware, Tarsier, Taser, Technical Illusions, Thalmic Labs, The Summit, Thumb Track,TN Games, TomTom, Vigo, Vuzix, Wellograph Co., Ltd, Wonder Technology Solutions, Xensr, Xybermind, Zephyr
【資料のキーワード】
スマート、ウエアラブル技術、ウエアラブル端末
【調査方法】
一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)
【免責事項】
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